| Lars Erik Holmquist is leader
of the Future Applications Lab at the Viktoria Institute in Göteborg,
Sweden, where he currently focuses on research related to mobile media
and ubiquitous displays. His interests span from human-computer interaction
and information visualization to ubiquitous computing. He chaired the
UbiComp Conference in 2002 and is an associate editor of the Springer
journal Personal and Ubiquitous Computing. Holmquist has experimented
with ways to break the isolation between users of portable computers at
the Future Applications Lab for several years. Read his receiver
article to learn more about the Lab's goal to create seamless interaction
between mobile devices. |
When research scientist Mark Weiser
formulated the vision of "ubiquitous computing" in the early 1990s,
he observed that today's desktop computer is "isolated and isolating
from the overall situation". Rather than being part of the world of
shared activities in which we all live, it requires our full attention and
fails to get out of the way of the work. Weiser wanted to construct an alternative
form of computer that would be so natural to use that it would in effect
disappear from our consciousness. While the interface of the desktop computer
is based on the rigid and stationary one-to-one relationship that deskbound
secretaries used to have with their typewriter, tomorrow's computer should
be as easy to pick up and use as it is to pick up a pen and jot down a note
on a scrap of paper.
Today, phones, laptops, Gameboys and MP3 players allow us to take our personal
communication and media experience with us everywhere. But in many ways,
the mobile user is just as isolated from the outside world as the desktop
user used to be – or even more so! The bus passenger playing Doom
on a PlayStation Portable is as lost in his own world as the person who
plays the game staring into a screen in his bedroom. The music listener
walking down the street can be so totally cut off from the outside world
that it might even be dangerous, since we rely so much on our hearing to
navigate traffic (say what you want about the desktop computer, at least
it has never been a traffic hazard!). Even now, when wireless networking
is starting to be introduced to many mobile devices, there is surprisingly
little in the mobile computer experience that is different from stationary
use. How can mobile media become more integrated with the everyday world
of which they are a part – and is this actually what we want?
At the Future Applications Lab at the Viktoria Institute, we have experimented
for several years with ways to break the isolation between users of portable
computers. An early experiment, circa 1998, was the Hummingbird. It was
a little gadget you could carry in your pocket that would maintain a constant
radio connection to other devices nearby. As soon as somebody you knew was
in the vicinity – less than 100 metres or so away – your Hummingbird
would "hum", thus alerting you to the presence of others, even
if they were in a different room or even on a different floor. In addition
to the sound, you could see the names of people nearby on the Hummingbird's
display. You could even see the names of those who had recently been around,
but whom you might not have noticed at the time, letting them leave a sort
of virtual trace. The Hummingbird created a "sixth sense" that
let you "see" people through walls and ceilings, illustrating
how even a simple piece of mobile technology could support a sense of presence
and awareness of others. |